Update 0.2.0


Hello, after a long hiatus I've got an update for Adiposia! I won't blog about it here, but it's been one thing after another lately, so it's nice to have made the time to come back and work on this some.

This update brings saving/loading your game, abilities (finally something to spend that GUT meter on), a new location for buying said abilities, and a lot of small tweaks and internal changes to systems to incorporate everything and make other things easier going forward.

Note on saves:

I don't suspect that saves will always play nice with later versions and don't, at this time, want to write a bunch of code to port old files anytime a breaking change is introduced. Basically, saves will sometimes carry forward to later versions, but depending on changes they may not so don't get too attached. When the game is closer to completion I'll likely start making sure saves are stable between new versions.

Major changes:

- UI now dislays current/max gut level next to the GUT meter (i.e. how many times you've overfilled the gut meter).

  Since there's not an explanation in-game right now this modifies certain stats like attack/speed and changes how stuffed your character sprite is.

- Added Witch's Wagon, a location that sells abilities. You'll be able to find new instances of it later in the game with new abilities in each one.- 

- Hovering over an ability in the store will show a pop-up so you can get an idea what this does, it's more of a poopup though and needs to be replaced, ugly as sin.

- Tavern merc background has been updated with something less ass, but still need to throw something together for the tavern food page, a cute bar-maid perhaps.

- There is now a thief and bee enemy in the Verdant Forest.

- Rewrote max gut level calculation to make it easier to obtain new levels. When you raise your max gut, the first threshold for a new gut level is 10 higher than  the current max gut, 20 higher than new new max gut, etc. So you *should* get a new max gut level at 10 (0 + 10), 30 (10 + 20), 60 (30 + 30), 100 (60 + 40) max gut and so on.

- Many, many bug fixes such that I lost track of which ones were due to changes I made and which ones were in the released version so I won't list them here.

- Many internal changes and partial system rewrites to either support new features or make it easier to add new content.

- Even more internal changes to support scene loading (first release I focused on just "getting it done" so it broke if the scene was ever reloaded e.g. saving)

known issues:

- Options aren't saved

- Dropped items aren't cleared when leaving dungeon

- Some sound files don't always play the first time they're encountered.

- Tavern merc background reverts to old asset when opening level screen

- Sometimes "points available" tally in level up screen doesn't update after loading a game (visual issue only, internal value updates correctly)

- Max gut level display calculates wrong when at absolute max gut

Next update:

My plan is to fix the known issues in a patch. After that I'm not sure if I want to go back over some art and try to improve that first, focus on filling out the map more, or focus on fixing up UI/adding better communication for game mechanics. If you have a preference for what you'd like to see, feel free to let me know.

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